Mark Wagner wrote:
>
> I just had an idea for an improvement to the POV-Ray scene language:
>
> Get rid of all the object keywords except blob, julia_fractal, and poly.
Why complicate things with such slow primitives. Each of your chosen objects
are difficult to compute and are slow to render. I propose instead reverting
to a simple phong shaded triangle rendering system. This would make realtime
raytracing possible and the are no shapes that cannot be represented with
triangles.
--
Ken Tyler
mailto://tylereng@pacbell.net
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